Figure 1 (Adventure Time #46, p.3)
The
relationship between text and images is an interesting facet of comics study,
being that it is an essential linkage between two factors that to most
definitions are required of a comic. Although Douglas Wolk disagrees with Scott
McLeod on crucial factors of comic theory, he presents a similar idea that drawings
and text work together to create meaning and that each communicate different
things more effectively (Wolk 128). Generally we might assume then, that text
and images are working in harmony to achieve their effect. However, this issue
of Adventure Time is an excellent of example of the creation of tension in plot
because of relationship between text and images, while also being an example of
the complimentary relationship mentioned earlier. This harmony is shown on page
3 (figure 1), which is one large panel with many speech bubbles
The text boxes
work with the image to indicate movement of the characters as they are diving
downwards in the panel, this “visual short-hand”(Wolk 120) allows the reader to
feel the passage of time and movement of the characters in one panel. While
this could have been done in multiple panels, the use of one large panel and
text to this effect develop a sense of the setting in a more effective manner.
The use of text in this panel is also an example of Wolk’s idea of “language as
a timer” (Wolk 129), in that the speech bubbles descend incrementally, allowing
the reader to take in parts of the panel image at a regulated pace.
Figure 2 (Adventure Time #46, p. 5)
The tension
is created on page 5 (figure 2), where instead of complimenting the events
depicted, the hologram character is narrating a journey that does not take
place, and yet attention and equal spacing in the panel is given to the speech
bubbles. I first wondered why this speech did not take up less room as it
seemed secondary to the “main action”. This disconnection between image and
text is effective in creating tension between the characters inaction and the
seemingly urgent task they are supposed to be accomplishing. This creates a
type of irony that as David Carrier mentions arises because we expect that
speech balloons feature text that is heard by the characters in the panel
(Carrier 34), and yet they are not listening to the speaker. This also
contributes to the foreshadowing of events, as with the typical “hubris” of a
character, ignoring warnings or good advice usually ends badly. And indeed the
final page of the comic leaves us with confirmation that bad things are about
to happen because of Finn and Jake.
J. Steinhoff
Works Cited
Carrier, David. “The Speech Balloon; Or, The Problem of Representing Other Minds.” The
Aesthetics of Comics. University Park, PA: Pennsylvania State University Press, 2000.
27-45.
Wolk, Douglas. “Pictures, Words, and the Space Between Them.” Reading Comics. New
York: Da Capo Press, 2007. 118-34.
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