Showing posts with label world building. Show all posts
Showing posts with label world building. Show all posts

Wednesday, December 2, 2015

World Building in A-Force

The way that A-Force does world building is very interesting. Usually in a comic you are not given a large amount of detail all at once, such as where they live and what is exactly going on. In A-Force the first four pages set up the world that they live in through images and caption boxes as well as
straight text. On the first page, the images and the words in the caption boxes don’t line up exactly. The caption boxes are describing the island that they live on while the images are showing the main characters that will be important in the comic. Due to this the reader is getting two difference sets of information that are both important but also do not exactly connect with each other. (Wolk  128).  The next two pages in the comic are a splash page, which shows the entire island of Arcadia with the main heroes flying over it. The 4th page has text that lets the reader know that this work is apart of the Secret Wars and how the rest of the universe is constructed.

On the first page you also begin to get the notion that there are other superheroes that live on the
island that are not truly that important to the story line. For example, in the 3rd panel, Jessica Jones and Luke Cage can be seen, but they are not shown as superheroes, like the main characters, but rather in a very domestic way, grocery shopping.  If the reader has not read Jessica Jones’ series Alias, the inference would not be all that obvious. This is an example of intertextuality, in this case intertextuality adds another layer of interest, making the reader want to try to find other familiar characters, but it also does detract from the work if the reader does not catch the reference.  (Bauman 5)

Truly the only additional information beyond the first four pages, that the reader needs to fully understand the world (if they have not extensively read the Secret Wars line) is given about half way through the first issue. This information is that Doom is a god like ruler and that the Thors (more than 5 are shown) are the keepers and enforces if the law. A-Force does a good job of introduces this information so that readers who have not read the Secret Wars are able to understand what is happening.

A majority of the world building that is done in A-Force is done within the first four pages with some additional information that is picked up about half way through the first issues.
By: Kaitlyn Renaud

Thursday, December 4, 2014

Get Low




     It took me longer than I’d like to admit to finally choose a new series to write about. I purchased The After Life, Dark Engine, The Fade-Out, and The Woods before finally settling on Rick Remender and Greg Tocchini’s Low. Low is a sci-fi series that takes place after the decline of mankind (a world of regressing societies), and shortly before the destruction of the Earth as the death of the sun draws near. Remeder's story is enjoyable, but it was Tocchini’s artwork that initially pulled me in and then kept me reading. The artwork on the cover of issue one seemed more like something that should be framed and hanging on a wall to be admired rather than something I would thumb through and inevitably bend. As Douglas Wolk notes in his article Pictures, Words, and the Space Between Them, “every great” and most “decent-to-middling” artist “has a specific, intensely personal style,” (124), and although Tocchini's style is definitely distinctive,  I am torn as to whether or not that can be attributed to his line work, or his colouring.

             We are all taught that we are not supposed to judge a book by its cover, but when buying comics, the practice is necessary. The multi-modal nature of comic books means that much, if not most of the meaning we create when reading the text comes from the artwork. Wolk says that “the fact that drawing style is the most immediate aspect of comics means that what you see when you look at a comic book is a particular, personal vision of its artist’s vision,” (125). For myself, at least, this means that if we are to enjoy the work as a whole, it is important that we enjoy how that vision translates into images. Even before finishing the first issue, I was nearly determined to enjoy the story for the fact that I enjoyed the artwork so much.

            With my newfound love for Tocchini’s art style, it should come as no surprise that issue one seems more driven by what Jan Baetens calls monstration as opposed to the story's narration. Baeten describes monstration as “when the events are performed by the characters themselves in a situation in which the story seems to narrate itself, without any narrator’s intervention,” (149). The narrative is important for filling in gaps, but it is Tocchini’s artwork that sets about building a world that I want to explore. 

http://www.brokenfrontier.com/wp-content/uploads/2014/07/lowart.jpg
Image taken from www.brokenfrontier.com
Tocchini’s style is not one that relies on apparent divisions. His line work and colouring do not always match up, but often bleed into one another. Oftentimes (nearly every spread), panels overlap and cut off sections of one another, creating a claustrophobic feeling that mimics the seemingly crowded cities and cramped ships. When compared to this cramped layout, the sprawling panels (which often stretch over two pages) depicting the ocean work to emphasis emptiness and seclusion. Once again, it is arguably the artwork (monstration) throughout these pages shaping the reader’s experience more than the narration.

http://comichunter.net/wp-content/uploads/2014/10/Low+spread.jpg
As I’ve briefly mentioned earlier, Tocchini is also responsible for colouring Low. His use of a few dull colours lends to his unique, distinctive style, if not defines it entirely. The cover, shown above (Figure 1), contains nearly all colours that will be found throughout the issue. Depending on the location, single colours tend to dominate entire spreads (blue/green when depicting the ocean, a golden yellow when depicting the city, red when depicting danger, etc.), a theme that continues in later issues as well, working similarly to braiding, in that certain colours remind readers of certain locations in earlier pages and issues.

As readers, Low presents us with an interesting world, but more specifically, we are presented with beautiful visuals which alone are enough to justify purchasing at least the first issue. If you are interested in Tocchini’s other work, I recommend checking out his blog (http://gregtocchini.blogspot.ca/), which contains earlier work, and work in various stages of completion (which is particularly important when trying to get an idea of just how much his colouring style gives life to his art). Overall, Low has an interesting story that is sure to intrigue many sci-fi fans, but it is the artwork that allows Low to stand out among other series.


Works Cited
Baetens, Jan. “Revealing Traces: A New Theory of Graphic Enunciation.” The
       Language of Comics: Word and Image. Eds. Robin Varnum and Christina T. 
       Gibbons. Jackson, MS: UP of Mississippi, 2002, 145-55.

Remender, Rick and Greg Tocchini. Low #1. Berkeley, CA: Image Comics, 2014.


Wolk, Douglas. “Pictures, Words, and the Space Between Them.” Reading 
          Comics. New York: Da Capo Press, 2007. 118-34