-James Holland



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Movement throughout The Killing
Joke, according to Wolk, movement of a comic in general is strongly in one
direction, panel to panel flow—but not exclusively. When this flow is
interrupted, however, the effect it has on the comic as a whole is that it
makes readers pause to take in the shift/change of flow. This can be done, as
it is in the above two page spread, with placements of character in panel
space. It is evident that Batman is interrupting the flow of comics temporarily
to prevent the would-be Joker from falling into the toxic waste. The irony of
this is that Batman is usually the one trying to prevent Joker from causing
mayhem in 

Specifically, this is a peritext, which is a paratext located
within a text, for instance a chapter title, which is essentially what these
words are. This peritext indicates a
change to the reader, as it is the only such internal title. Additionally, in
the context of the character’s conversation , the discussion of when Bruno and
Mike became a couple, the reader can easily recognize this peritext as an
indicator of a flashback. Looking at the context of the conversation is an
example of the multimodal reading of this section. As Dale Jacobs explains, comic books are read
in multiple modes, readers make meaning through multiple modes of conveying
information, verbal, visual, gestural, ect. In this case, the conversation that
gives context is verbal information, and important information is also gained
visually, through the change in clothing. Bruno, while in the same location, is
wearing significantly different clothing, indicating a shift in time. Additional
visual information is gained through the peritext, via Groensteen’s idea of
braiding. The peritext is surrounded by elements that are taken from the
previous run of Ms. Marvel, for
instance, the simplified cartoon
Kamala and the sloth with wings. These are arthorlogical connections to the
previous run, connections that the reader can braid together and understand that
the following sequence is a flashback. In essence, it can be recognized as
happening before the current run. The
most obvious indicator of a flashback is also visual, and it is the change in
art style and page layout. The style changes from a fairly clean line to a
sketchier style, the large clean gutters with distinct panel lines become rough
edges with small gutters and panels that often overlap, the art stops being
contained and breaks out of the panel. This style is the style of the previous run,
and in fact the entire flashback sequence was drawn by the previous run’s artist
(Adrian Alphona). All these call backs to the previous run depend on the reader’s
resources for design, on whether or not they read the previous run. If they
did, they can use braiding to connect all these elements and easily recognize
the flashback. For readers who did not read the previous run, it is still
recognizable as a flashback because the shift in style and clothes is distinct,
and the peritext is clear enough. The creators used the available affordances of
comics to make the flashback clear to first time readers, and also to reward
readers who have been reading since the beginning.

One of the most
interesting panels in the story occurs in the middle tier of this page. The panel’s
outline is completely different than the rest of the stories, as it is meant to
show that it is the thought of the protagonist of the story. Instead of keeping
the thought bubble within one panel, it moves to the panel beside it. As a
result, what the character is thinking becomes a crucial part of the story. The
reader needs to fully see the tier to understand what has happens and how
important the magazine and the protagonist’s thoughts about it are to the plot.
Moreover, the text that the protagonist is thinking about is an intertext; it
is a parody on George of the Jungle.