Dana Carson
'68: Homefront
Written by Mark Kidwell, ’68: Homefront issue two is
a horror comic about a small town faced with a zombie pandemic. The artwork in
this comic is filled with realistic and horrific images. The dark, dull colors
work well to evoke a mysterious and unglamorous setting while the blurred lines
evoke fear as the images take on a creepy distortion. Alongside the greys and
blacks, hints of yellow and red depict gore and danger but also guide the eye
to certain panels and parts of the panel. As Jesse Cohn discusses, controlling
the gaze is always being thought of when producing any aspect of a comic. For
instance, the red in the below image is immediately where your eye is drawn.
The panel within the panel then quickly accounts for the blood with a lesser
yellow blast that the eye draws towards. In this panel, meaning comes backward
after seeing the effect and then following it to the cause. The bleeding out of
the panel, in a literal and technical sense of the term, is largely for
dramatic effect and creates some depth to the 2-D medium.
The font within the speech balloons, as well as color and
shape, tell us something about who is speaking. The zombies have a black speech
bubble with jagged letters and outline with all capitals whereas the humans
have a beige simplified font. This puts the zombie in opposition, it makes it
different on communication level and furthers the idea that they are to be
feared. The background is black forcing the reader to move through the darkness
to get to the next panel. The gutters are implied without being neatly squared
off and there is much variation to the grid throughout the comic. The
circular panels parallel the eyes of Bobby in the below panel. The
fragmentation helps add onto the horror conventions by giving unclear and panicked
images much like what is done in film. The arbitrary, hermeneutic image in the
middle of the two circular panels acts to direct the eye towards the third
panel with its angled motion. In our peripherals, we see a frightened gaze,
which places us alongside the character. We identify with the character in the
scene. Charles Hatfield describes this panel page relationship as sequence
versus surface tension.
Multimodality is essential to understanding how this comic
is functioning. For instance, we do not get a description of what Bobby has
seen, we are told simply that, “Y-you… Don’t wanna get any closer”. We are
visually shown the zombies. Moreover, the images show one thing,
but it is not until we read the narrative that we find out Bobby is having a
memory and that the images are not in present time. We are shown that the character is scared by
gesture, as mentioned previously, the circular panels work spatially to further
the comic understanding as does our understanding of a horror comic. Much of
the emotion we get in this comic actually comes through essential choke shots depicting
strong emotions such as fear or sadness. We know by conventions what is to be
expected and felt in a horror narrative.
Repeated and transformed throughout the comic are the eyes.
There is a mass emphasis on the eyes and gazing. If you look at the examples
throughout this blog, almost all of them have a focus on eyes. This is what
would be called braiding. It networks the panels together to weave a
connection. How the eyes change is important to understanding the panel. In one
part, eyes show sadness or fear, in another they show death or possession.
Truly, eyes are used to tell something about the character connected to them.
This is within multimodality but it also speaks to monstration. What the image
is showing us as opposed to what is being narrated. We are getting the
information across by other means than a literary narrative.
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