Friday, October 17, 2014

Bleeding Panels and Bloody Deer: Spatio-topia in "Wytches #1"

Story: Scott Snyder
Art: Jock
       I guarantee you that one of the first things you’ll notice when you pick up “Wytches #1” is its convention-defying page layouts. Not a single page of the floppy adheres to typical quadrillage, in Thierry Groensteen’s terms in The System of Comics. There are no strict multi-frames on any of the pages that contain any regularized panel structure. Instead, nearly every page contains one large bleeding panel that acts as the backdrop/gutter space for the other panels on the page as you can see below:

           In order to not confuse the background panel with any of the superimposed inset panels, the inset panels are clearly framed with straight black lines. An exception is made on the left hand page where the first panel is bordered by tree roots (but only on the bottom, right hand side; the rest of the panel bleeds off the page).

          By consistently having the pages filled edge-to-edge with images, the comic demands a more panoptic observation from the reader and less linear panel-to-panel reading. 

         This is especially true on the following two-page spread:



             The reader’s eye is primarily drawn to the close-up shot of the deer which obnoxiously takes up more than half of the page. Although the reader’s eye is drawn away from reading the page in a linear way, the deer’s head acts as a guide to redirect the reader back up to the first two panels, and also across to the right hand page. Perhaps what makes a seemingly sprawled-out page layout easy to follow and work so well is the fact that panels are used sparingly; although the events that take place across these two pages happen fairly rapidly in the diegetic world, the reader is still has time to go through each enclosed panel individually. By having the deer sequence fill the page and encroach on the bordered frames, all the diegetic action that takes place in these instances are portrayed as being simultaneous and connected.

           The comic’s panel layout also tries to counteract the tendency of readers and creators of comic to focus on certain panels that “[enjoy] a natural privilege, like the upper left hand corner, the geometric centre or the lower right hand corner – and also, to a lesser degree, the upper right and lower left corners” (Groensteen 29). The page to the left is a great example of how comics creators can use page design to guide their readers. 

            Although the bleeding panel on the upper right hand side of the page initially grabs the eye, it’s not so out of rhythm with the preceding panels that it takes over the page. Thus, I argue that the reading of the first tier is linear, left to right. The first and only panel on the second tier guides the reader’s eye back to the left side of the page because of the speech bubble coming from the small, mysterious figure in the forest. The panel placement on the third tier guides the reader back to the right. Now, although the next tier is almost identical to the third one, the placement of the figure within the panel keeps the reader’s eye on the right side of the page. This then leads the reader to the final panel at the bottom right of the page.

        Similarly, the page below shows that “key moments of the story” do not “coincide with these initial, central, and terminal positions” on the page by placing the dialogue (what we know the readers will most definitely not glance over) in the middle three tiers of the page (Groensteen 29-30).



       In this way, the comic uses techniques based on panel placement and features within the panels to control how the reader takes in the page instead of allowing the ‘privileged’ areas of the page to dominate. The creators of "Wytches #1" prove that traditional grid-like panel arrangements can be altered for artistic purposes while still maintaining their practical use in guiding narration.

Works Cited : Groensteen, Thierry. The System of Comics. Jackson, MS: University Press of Mississippi, 2007.

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